🤔Intuitiveness

Intuitive UX means players can figure out how to play your game with minimal frustration or need to consult external guides. Good UX feels natural and empowers players, while poor UX creates confusion and barriers to enjoyment.

Key Aspects of UX Intuitiveness to Test

  • Onboarding and Tutorials: Are these clear, well-integrated, and allow players to learn at their own pace? Do they avoid overwhelming players with too much information upfront?

  • Discoverability: Can players easily find important menus, options, and how to perform key actions, without excessive searching?

  • Iconography: Are icons in your UI clear and recognizable? Do they adhere to common genre standards where applicable?

  • Feedback Loops: Does the game effectively communicate the outcomes of player actions? This includes visual cues, sound effects, and UI updates.

  • "First 15 Minutes" Test: Have new playtesters play the opening section of your game with minimal instruction. Observe where they get stuck or misunderstand core mechanics.

  • Consistency: Are interactions and UI elements consistent throughout the game? Inconsistency leads to confusion and relearning.

How to Gather Targeted Feedback

  • Think Aloud Protocol: Ask playtesters to verbalize their thought process as they navigate menus, try to complete tasks, etc. This reveals points of confusion.

  • The Confusion Test: Ask playtesters to explain the purpose of specific UI elements or icons. If they can't, there's a UX issue.

  • Skip the Tutorial: While not recommended for everyone, have some players try to figure things out without the tutorial to pinpoint what's truly intuitive vs. what requires instruction.

  • Genre Comparisons: Playtesters familiar with similar games can highlight where your UX aligns with or diverges from established norms.

  • Broader Demographics: Intuitive UX works for a wide range of players. Include playtesters with varying game literacy levels.

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