đReadability
Readability accessibility goes beyond text-based captions and subtitles. It encompasses whether all visual elements of your game can be easily understood by players with a wide range of visual abilities, including (but not limited to) colorblindness, low vision, and photosensitivity.
Key Areas to Test for Readability:
Color Contrast: Is there sufficient contrast between text and its background? Between gameplay elements (characters, UI icons, interactive objects) and their environment?
Colorblindness Simulation: Use tools or filters to simulate how your game looks under common types of colorblindness. Do crucial elements become indistinguishable?
UI & Text Scalability: Can players enlarge UI elements and text size for better legibility? Are the largest settings still aesthetically pleasing within your game's overall design?
Symbols and Shapes: If you rely on color and iconography, are the icons alone distinct enough for easy interpretation?
Visual Effects: Can any intense lighting effects, flashes, or rapid camera movements be toggled off or toned down for players with photosensitivity concerns?
Decluttering Options: Would players benefit from a customizable "clean" UI mode that removes non-essential visuals to improve focus on core gameplay elements?
Types of Feedback to Gather
Difficulty Parsing Information: Ask testers if they ever struggle to read text, understand the purpose of UI elements, or tell important gameplay objects apart.
Specific Challenges: Have players pinpoint the exact sections, colors, or UI elements that cause the most strain or confusion.
Importance vs. Aesthetics: Ideally, accessibility options shouldn't ruin the visual style. Get feedback on if the accommodations strike the right balance.
Beyond Compliance: Even if your game meets basic accessibility guidelines, player feedback can help you make it exceptional for a wider audience.
Resources:
Accessibility Guides: Resources like the Game Accessibility Guidelines (https://gameaccessibilityguidelines.com/) offer comprehensive checklists for a wide range of accessibility needs.
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