๐ฃ๏ธDialogue Quality
Dialogue plays a crucial role in many games, from delivering narrative exposition to fleshing out characters and enhancing the overall world-building. Playtesting focused on dialogue quality helps ensure your game's writing is impactful, believable, and avoids pulling players out of the experience.
Key Aspects of Dialogue to Evaluate:
Natural Flow: Does the dialogue sound like a real conversation, with appropriate pauses, contractions, and informal language where fitting? Or does it feel overly stiff and expositional?
Character Voice: Do characters have distinct and consistent voices that reflect their personality, background, and motivations?
Tone and Setting: Does the dialogue's tone match the game's overall themes, world, and genre? Avoid jarring shifts in tone unless intentional.
Avoiding Clichรฉs: Are the dialogue lines original and memorable, or does the writing rely on overused tropes and phrases?
Information Delivery: If dialogue is used for tutorials or exposition, is the information delivered clearly without feeling like an infodump?
Pacing: Is the dialogue well-paced within both individual conversations and the broader game structure? Are there opportunities for player choice and interaction within dialogue?
Voice Acting: If your game features voice acting, consider performance quality, emotional authenticity, and how well the delivery aligns with the written word.
Localization: If your game is being localized into multiple languages, playtest to ensure the dialogue retains its meaning and emotional impact across translations.
Subtitles and UI: Are subtitles accurate, easy to read, and well-timed with the spoken dialogue?
Feedback to Collect:
Cringe Factor: Did any lines of dialogue make players cringe or feel unintentionally humorous due to awkward phrasing or delivery?
"Who Said That?" Moments: Pay attention to instances where players get confused about which character is speaking, indicating potential need for clearer characterization through dialogue.
Memorable Lines: Ask players to recall their favorite (and least favorite) lines of dialogue after playing. Analyze what makes those lines stand out.
Let me know if you'd like help crafting more focus areas for your playtest guide!
Last updated