😔Balance

Game balance refers to ensuring that no single element, strategy, character, or gameplay aspect is so powerful (or weak) that it undermines the overall player experience. Perfect balance is difficult to achieve, but careful playtesting can help you identify areas in need of tweaking.

Key Aspects Telemits Game Balance Test

  • Difficulty Curve: Does the game's challenge increase gradually and fairly? Are there difficulty spikes or sections that feel too easy, leading to boredom?

  • Multiple Paths to Victory: Are different strategies, playstyles, or character builds equally viable, or does the game favor a single "best" approach?

  • Resource Economy: If your game features an in-game economy, is it balanced? Can players earn and spend resources (currency, items, etc.) at a reasonable and satisfying pace?

  • Skill vs. Grinding: Do players primarily progress through skill development, or are they forced to rely on repetitive "grinding" tasks to overcome challenges?

  • PvP Balance (if applicable): In multiplayer games, are all characters, abilities, or weapons adequately balanced to ensure fair competition?

  • Exploits: Pay close attention to any unintended strategies or paths players find that allow them to bypass challenges or gain significant advantages.

How to Gather Balance Feedback

  • Data Tracking (If Possible): Utilize in-game analytics to see which paths, characters, or items are overused or underused.

  • Diverse Playtesters: Recruit players with different skill levels and playstyles to get a broad perspective.

  • Challenge Testing: Ask playtesters to deliberately try out different strategies or character builds to see if any feel excessively powerful or weak.

  • "Breaking" the Game: Encourage players to find ways the balance might be exploited. Sometimes, finding points of failure is as valuable as identifying what works well.

  • Comparison Questions: If players have experience in your genre, ask them to compare your game's balance to others they've played.

Important Note: Balance is intertwined with other areas of game design. Sometimes, a perceived imbalance is actually a symptom of unclear mechanics or poor onboarding.

Last updated