🏃‍♀ī¸Progression

Game Progression

Game progression encompasses how a player advances through your game, gaining skills, resources, levels, or unlocking new content. Well-designed progression systems are crucial for long-term enjoyment and player retention. Pay close attention to pacing, challenge, and the sense of reward within your progression systems.

A Sample of Points our Telemit Platform Gathers:

  • Pacing: Does the player feel a satisfying sense of advancement? Are they progressing too quickly, leading to boredom, or too slowly, leading to frustration?

  • Difficulty Curve: Is the increase in challenge gradual and manageable? Are there difficulty spikes or points where the game feels stagnate?

  • Reward Frequency: Are rewards, like new abilities or items, spaced out in a way that feels motivating and maintains a sense of anticipation?

  • Types of Rewards: Do rewards feel meaningful and enhance the gameplay experience? Are they a mix of intrinsic (player skill development) and extrinsic (items, currency, etc.)?

  • Exploration vs. Grinding: Does the player feel encouraged to explore and experiment, or are they forced into repetitive "grinding" tasks to progress?

  • Optional Content: If applicable, how does optional side content fit into the overall progression? Does it feel worthwhile and enhance the main experience?

Feedback to Gather:

  • Quit Points: If players stop playing, try to determine if their reason is related to dissatisfaction with the game's progression systems.

  • Milestones: Ask playtesters to note significant progression points (leveling up, beating a boss, unlocking a key item), and their feelings associated with these milestones.

  • Power Balance: Do players feel appropriately powerful for their stage in the game? Are there points where they feel overpowered or overly weak?

  • Long-Term Motivation: Do the progression systems seem designed to keep players engaged over multiple play sessions or even longer?

Note: Progression systems work in tandem with other elements such as game design and difficulty balance. Consider feedback holistically to fine-tune the overall player experience.

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